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Arthur's Goat
I started this game one night after I played Baldur's Gate on the Xbox. I wanted to see if this was feseable to make something similar with DarkBasic, espacially for the movement and camera system. Finally, after some nice feature implementation, such as an independant particle system library and edge smoothing on BAM models, I decided to stop there and restart when I would have a real design, and nothing better to do.
CowAbductor
Some features were never implemented. The 2 most important ones were the presence of bosses and also a bonus to make dead cows returning back as zombies.
Forfy's Revenge
I must have passed 6 months on this project before it became just to big for DB to handle and that some weird errors pop up without reasons. It's sad because I loved the concept and the twisted plot. I might port it to DBpro or another platform someday.

download the title video

Xenith Yores
Xenith Yores was made by AllusionWare. I helped them with monster designs an models and I also worked on some charracter models. The site is now down. I suspect some management and leadership issues. You can see some sketches for the main character and for some monsters.
f-scale engine
This was a simple FPS engine featuring smooth collision detection, an interpolated mesh deformation system for animation (using my own ..BAM file format and tools), lightmaps, environment mapping and a sky shader. Lots of neat stuff, but no real design, I modeled some monsters and weapons anyway.
Q-bik engine
My previous FPS engine, father of f-scale, with only box collisions and awful loading time. A little useless now that I have DBpro supporting BSP files. This one also featured frame-based animation for models.
Miscelanous
Random art from miscelanous projects and/or just for fun.
 
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